Jebediah

Halfing leader of the special ops team assigned to investigate the "finding" of new land.

Description:

Druid 3/ Sorc 4/ Arcane Hierophant 1

STATS
  • STR: 14 (+2)
  • DEX: 16 (+3)
  • CON: 14 (+2)
  • INT: 12 (+1)
  • WIS: 15 (+2)
  • CHA: 16 (+2)
HEALTH
  • 57hp
ARMOR CLASS
  • Normal AC: 20 (Base 10, Armor 5, Dex 3, Size 1, Deflection 1)
  • Flat Footed AC: 17
  • Touch AC: 15
SAVES
  • Fort: 8 (Base 4, Abil. 2, Magic 1, Racial 1)
  • Dex: 7 (Base 2, Abil. 3, Magic 1, Racial 1)
  • Will: 13 (Base 9, Abil. 2, Magic 1, Racial 1)
COMBAT
  • Initiative Bonus
    • +3 (Dex)
  • Attacks
    • +1 Lance
      • Hit Mod: +8 (Base 4, Str 2, Wep Focus 1, Magic 1)
      • Damage: 1d6 +4 (Str x 1.5 = 3)
      • Crit: 20, x3
      • Double damage when Charging, reach weapon
    • +1 Spear
      • Hit Mod: +7 (Base 4, Str 2, Magic 1)
      • Damage: 1d6 +4 (Str x 1.5 = 3)
      • Crit: 20, x3
      • Double damage when set against a charge
SKILLS
  • Concentration: 12 (10 ranks, 2 Con Mod.)
  • Handle Animal: 7 (5 ranks, 3 Cha Mod.)
  • Knowledge Arcana: 9 (8 ranks, 1 int Mod.)
  • Knowledge Nature: 11 (8 ranks, 1 int Mod., 2 Nature Sense)
  • Ride: 22 (11 ranks, 3 Dex Mod., 2 Saddle, 4 Animal Companion, 2 Synergy with Handle Animal)
  • Spellcraft: 2 (1 rank, 1 Int Mod.)
  • Swim: 2 (4 ranks, 2 Str Mod., -4 armor check)
FEATS
  • Natural Bond:
    • Count as 4 levels higher for determining animal companion abilities. Cannot increase effective druid level above actual character level.
  • Mounted Combat:
    • 1 per round after an opponent successfully hits your mount, you may attempt a ride check DC = attackers attack roll. If you succeed, the attack is negated.
  • Power Attack:
    • You may subtract up to your BAB from your Attack to add to your damage. 2 handed weapons double the damage bonus from Power Attack
  • Weapon Focus [Lance]:
    • You are very skilled with a specific weapon giving you a +1 bonus on your attack rolls with that weapon.
RACIAL / CLASS ABILITIES
  • Stalwert Sorcerer
    • Gain extra hp and martial weapon proficiency in exchange for knowing fewer spells.
  • Enhanced Link
    • Increased link with your animal companion.
  • Nature Sense
    • +2 on Knowledge Nature and Survival checks.
  • Woodland Stride
    • Undergrowth does not affect the druid.
  • Trackless Step
    • The druid leaves no trail and cannot be tracked.
  • Ignore Arcane Failure
    • Ignore arcane failure chance for any nonmetallic light or medium armor.
  • Companion Familiar
    • Fleshy becomes both an animal companion and a familiar. He gains all the benefits of an animal companion, as well as the int and special abilities of a familiar. Combine arcane hierophant levels with arcane casting spell caster levels to determine the bonuses.
  • Spontaneous Casting
    • Can spontaneously cast the following spells:
      • 1 – Jump
      • 2 – Spider Climb
      • 3 – Protection from Energy
      • 4 – Freedom of Movement
      • 5 – Tree Stride
      • 6+ – Summon Nature’s Ally
SPELLS
  • Arcane (Caster Level = 5, DC 13 + level)
    • Level 1 (7/day)
      • Shield
      • Chill Touch
      • -
      • -
    • Level 2 (5/day)
      • Wraithstrike
  • Divine (Caster Level = 4, DC 12 + Level)
    • Level 1 (4/day)
    • Level 2 (3/day)
EQUIPMENT
  • +1 Lance
  • +1 Spear
  • Cloak of Resist +1
  • Hide +2 (armor)
  • Exotic Military Saddle
  • Ring of Protection + 1
Bio:

Jebediah

Seas of Felis cmlease